![](https://gamedev.fodi.be/media/posts/52/udg2.png)
Untitled Digging Game (TriJam #267)
Hello, and welcome back to the latest episode of How (not) to TriJam with your host: me.
Hello, and welcome back to the latest episode of How (not) to TriJam with your host: me.
Our second entry for the Hungarian "one-game-a-month" jam bears a passing resemblance to a previous project of mine, Windy Physics.
I have a growing number of practices I usually follow when working on Construct 3 projects. Some of them I've seen elsewhere, some I came up with. Warning: opinionated content. I'm not saying these are "best practices", but you might find some of them useful.
We finally ventured into rhythm game territory, which has been on the Lasermagnet Games todo list for quite some time.
I made a playlist of all my gamedev-related videos in reverse chronological order. Archived streams, demos, gameplays, time-lapses, et cetera.
Yesterday I did another live stream and made a puzzle game in three hours for Trijam. It's playable, but wonky.